Электронная книга: Lee Lanier «Advanced Maya Texturing and Lighting»

Advanced Maya Texturing and Lighting

Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.

Издательство: "John Wiley&Sons Limited (USD)"

ISBN: 9781118983539

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Lee Lanier

Lee Lanier is an American 3D computer animator and the author of two books for the 3D modeling software package Maya—"Advanced Maya Texturing and Lighting" and "Maya Professional Tips and Tricks"—both published by Sybex. In 2002, Lanier gave an ACM SIGGRAPH-sponsored lecture on creating a short animated film on a desktop PC; [ [http://silicon-valley.siggraph.org/past.html Silicon Valley ACM SIGGRAPH Past Events] ] he also teaches 3D texturing and lighting effects at the Art Institute of Las Vegas. [ [http://www.artinstitutes.edu/lasvegas/news_detail.asp?nid=4033 "Best of AI showcase features stunning films by students, faculty and alumni from the Art Institutes"] Press release] Early in his teaching career, Lanier developed the De Anza College 3-D computer animation curriculum using Maya. [ [http://www.deanza.edu/animation/people_anim_faculty.html Animation Staff and People] ] He presently teaches for Westwood College Online.Fact|date=August 2007

After working for Buena Vista Visual Effects at Walt Disney Studios in Los Angeles, Lanier worked at PDI/Dreamworks in the San Francisco bay area—where he created digital special effects for the movies "Shrek" and "Antz". Next, he moved to Boulder City, Nevada where Lee formed his own company, BeezleBug Bit LLC.

Lanier's computer animated short films have played at over 200 film festivals, galleries, and museums worldwide. "Millennium Bug" won the Mike Gribble Peel of Laughter Award at the 1998 Ottawa International Animation Festival and the Silver Jury Award at the 1999 Chicago Underground Film Festival. [ [http://www.imdb.com/name/nm0486827/awards Awards @ IMDb] ]

Lanier's short films "Day Off the Dead", "Mirror", "Millennium Bug", and "13 Ways to Die at Home" have played such venues as the Sundance Film Festival, Annecy Festival of Animation, the Ottawa International Animation Festival, the Smithsonian Institution, and Boston Museum of Fine Arts. Lee is also the founder of The Dam Short Film Festival.

External links

*imdb name|0486827
* [http://www.beezlebugbit.com Beezlebug Bit site]

References

Источник: Lee Lanier

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Lee LanierAdvanced Maya Texturing and LightingLevel up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail… — @John Wiley&Sons Limited (USD), @ @ @ @ Подробнее...
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