Электронная книга: Jouni Smed «Algorithms and Networking for Computer Games»

Algorithms and Networking for Computer Games

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving“classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games,focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Издательство: "John Wiley&Sons Limited"

ISBN: 9781119259824

электронная книга

Купить за 8918.73 руб и скачать на Litres

Look at other dictionaries:

  • Computer science — or computing science (abbreviated CS) is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems. Computer scientists invent algorithmic… …   Wikipedia

  • computer science — computer scientist. the science that deals with the theory and methods of processing information in digital computers, the design of computer hardware and software, and the applications of computers. [1970 75] * * * Study of computers, their… …   Universalium

  • Computer — For other uses, see Computer (disambiguation). Computer technology redirects here. For the company, see Computer Technology Limited. Computer …   Wikipedia

  • computer — computerlike, adj. /keuhm pyooh teuhr/, n. 1. Also called processor. an electronic device designed to accept data, perform prescribed mathematical and logical operations at high speed, and display the results of these operations. Cf. analog… …   Universalium

  • Computer-generated imagery — An example of a computer generated, natural looking, static fractal landscape. Computer generated imagery (CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, video… …   Wikipedia

  • Artificial intelligence (video games) — In strategy games like Freeciv, the game AI must deal with large amounts of information Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player… …   Wikipedia

  • Cheating in online games — is an activity that modifies the game experience to give one player an advantage over others.[1] Depending on the game, different activities constitute cheating and it is either a matter of game policy or consensus opinion as to whether a… …   Wikipedia

  • Windows Vista networking technologies — This article is part of a series on Windows Vista New features Overview Technical and core system Security and safety Networking technologies I/O technologies Management and administration Removed features …   Wikipedia

  • List of computer scientists — Expand list|date=August 2008This is a list of well known computer scientists, people who do work in computer science, in particular researchers and authors.Some persons notable as programmers are included here because they work in research as… …   Wikipedia

  • PlayStation 3 games — The PlayStation 3 launched in North America on November 17, 2006 with a total of twelve titles, with another three being released before the end of the year.cite web |url=http://ps3.ign.com/articles/636/636848p3.html |title=IGN s Official… …   Wikipedia

  • Security and safety features new to Windows Vista — There are a number of security and safety features new to Windows Vista, most of which are not available in any prior Microsoft Windows operating system release.Beginning in early 2002 with Microsoft s announcement of their Trustworthy Computing… …   Wikipedia