Электронная книга: Emmanuelle Savignac «The Gamification of Work. The Use of Games in the Workplace »
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named“gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicitfunctions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Издательство: "John Wiley&Sons Limited"
ISBN: 9781119384540 электронная книга
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Motivation — For other uses, see Motivation (disambiguation). Timeline of theorists about student motivation Motivation is the driving force by which humans achieve their goals. Motivation is said to be intrinsic or extrinsic … Wikipedia