Электронная книга: Michael McKinley «The Game Artist's Guide to Maya»
The Definitive Resource for Up-and-Coming 3D Game Artists Alias'award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model Издательство: "John Wiley&Sons Limited (USD)"
ISBN: 9780782150537 электронная книга Купить за 3121.25 руб и скачать на Litres |
Другие книги автора:
Книга | Описание | Год | Цена | Тип книги |
---|---|---|---|---|
Maya Studio Projects. Game Environments and Props | Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game… — John Wiley&Sons Limited (USD), электронная книга Подробнее... | электронная книга |
См. также в других словарях:
Game programmer — Part of a series on … Wikipedia
The O.C. — This article is about the FOX television series. For the location from which the series derives its name, see Orange County, California. The O.C. Intertitle Card Seasons 3 4 Format Teen … Wikipedia
The New York Times — NYT redirects here. For the theater organization also known as NYT, see National Youth Theatre. The New York Times … Wikipedia
List of one-time The Simpsons characters — Further information: List of characters in The Simpsons and List of recurring characters in The Simpsons The following is a list of one time characters from the American animated television comedy series The Simpsons. Some of the… … Wikipedia
Visual arts by indigenous peoples of the Americas — encompasses the visual artistic traditions of the indigenous peoples of the Americas from ancient times to the present. These include works from South America, Mesoamerica, North America including Greenland, as well as Siberian Yup ik peoples who … Wikipedia
List of Hayate the Combat Butler characters — This article lists the characters from the Japanese manga and anime series Hayate the Combat Butler. Contents 1 Ayasaki household 2 Sanzenin household 2.1 M.H.E. (Mikado Hyper Energy) … Wikipedia