Книга: «Effects of InGame-Advertising within a strategy computer game»

Effects of InGame-Advertising within a strategy computer game

Производитель: "Неизвестный"

An auspicious opportunity for advertising companies arises out of the growing market for video games. Based on a real-time strategy computer game, this study assessed whether advertisements, implemented in four different versions of a custom-made World in Conflict: Soviet Assault mission as pure product and/or plot placement created after the advertising effect model by Kroeber-Riel, have an effect. Brand recall data, gathered with recall and recognition methods and evaluated by an analysis of variances, showed significant effects. Contrary, expected differences in brand recall based on the use of pure product or plot placement could not be verified. Furthermore, plot placement interactions did not correlate with the brand recall and no change in behavior could be detected. ISBN:9783639314717

Издательство: "Неизвестный" (2011)

ISBN: 9783639314717

Неизвестный

неизве́стный
I м. разг.
Тот, о ком нет сведений.

II прил.
1.
Такой, о котором нет сведений; неведомый, незнакомый.

2.
Не пользующийся известностью, признанием.

Толковый словарь Ефремовой. 2000.

Источник: Неизвестный

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